It had no philosophical or whatever kind of depth to it, but I don't think that's a necessity for something to be fun. And the dialogues were also well written and entertaining. The fact that the game didn't have a normal plot didn't really bother me, because the characters itself had life in them, they were active without being overly happy-happy, (the only one I didn't like was Hurdy) not to mention the many returning side characters during quets who were also fun. Managing your own little fantasy army of strange creatures while walking around in a lively world doing small quests really brought out the inner child in me. So why did I like this game? Probably because the fun factor was pretty high. I think that FFTA2 was an improvement over the FFTA for the gba, and I don't think it should be compared to the original FFT for the I think that FFTA2 was an improvement over the FFTA for the gba, and I don't think it should be compared to the original FFT for the psx, because the two are just totally different despite using a similar system. Increased replay value with up to 400 available quests, allowing players to immerse themselves in a multi-faceted storyline. The North American release will allow players to command characters in battle and navigate through menus all with a tap of the stylus Witness vibrant and colorful visuals in dual-screen presentation, made possible by Nintendo DS. All-new content and enhancements, including polished game mechanics, new jobs, new classes, and a new clan system that enrich the Ivalice experience for fans and newcomers alike. Explore the fantastic world of Ivalice and join forces with famous heroes from FINAL FANTASY XII – Vaan, Penelo and Al-Cid. Warped into the middle of a battlefield, Luso joins Cid and his clan to set off on an adventurous journey looking for a way home. Alone in the library, he stumbles upon an ancient book with magical powers that summons him to the mystical land of Ivalice. Warped into the middle of a battlefield, Luso School is out for the summer, but mischievous Luso Clemens must first face detention to make up for his misbehavior. Summary: School is out for the summer, but mischievous Luso Clemens must first face detention to make up for his misbehavior.The Gokuu Pole may inflict Atheist upon striking an enemy.You can bestow Atheist with the Mystic's Disbelief or the Templar's Doubt spells.Atheist sets a unit's Faith score to zero, making them bad at casting magic but very resistant to oncoming spells.The Rod of Faith will give the wielder Faith automatically.You can bestow Faith with the Mystic's Belief or the Templar's Faith spells.You can give this to your mages to deal lots of damage, or give it to enemies to make them weaker against your spells. Faith sets a unit's Faith score to 100, making them fantastic mages but ultimately very susceptible to magic attacks.There are two status effects in the game that temporarily alter a unit's effective Faith score: Faith and Atheist. This means that Preach increases a unit's Faith by one permanently every time it is used, while Enlighten reduces it by five. For every four points difference, positively or negatively, one point of Faith change will be kept after a battle. Units with a Bravery score lower than six will actually leave.This happens even at the start of battles. Units with a Bravery score lower than 10 will be permanently under the Chicken status ailment and flee automatically on every one of their turns.Units with a Bravery score lower than 16 will threaten to leave the party after battles.Having a low-enough Bravery score will have negative effects: With very high Bravery levels, a unit will trigger their reaction ability more - this is especially important for characters who rely on reaction abilities such as First Strike or Mana Shield to avoid damage. The treasure found when using the Chemist's Treasure Hunter movement ability (called Move-Find Up in the PS1 version).Īs a result, it's almost always beneficial to have the highest Bravery you possibly can.The higher the Bravery, the higher the damage. The damage caused by some weapons, specifically Knight Swords and bare hands.The chance of a reaction ability triggering.
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